YURII
CHERNII

YURII
CHERNII

YURII
CHERNII

YURII
CHERNII

About Me

About Me

Hi! My name is Yura I’m a designer with experience in MilTech and VR fields. I create interfaces that combine aesthetics, functionality, and logic.

Hi! My name is Yura I’m a designer with experience in MilTech and VR fields. I create interfaces that combine aesthetics, functionality, and logic.

I am a Multimedia and Computer Graphics student specializing in Visual Design, based in Warsaw. Alongside my studies, I work as a UI/UX designer, creating modern and user-friendly digital experiences.

I am a Multimedia and Computer Graphics student specializing in Visual Design, based in Warsaw. Alongside my studies, I work as a UI/UX designer, creating modern and user-friendly digital experiences.

Results

Results

I help create results, not just 

a pretty picture

I help create results, not just 

a pretty picture

I help create results,
not just a pretty picture

85K+

85K+

Created a promotional video for a brand that garnered 85,000 views. link

Created a promotional video for a brand that garnered 85,000 views. link

4

4

Completed 4 full-scale projects — from concept to final delivery.

Completed 4 full-scale projects — from concept to final delivery.

2

2

Helped the brand launch 2 new business directions.
link

Helped the brand launch 2 new business directions.
link

24/7

24/7

I understand the importance of being accessible around the clock.

I understand the importance of being accessible around the clock.

Education

Education

University

I am studying at Uniwersytet Merito WSB, specializing in Multimedia, Computer Graphics, and Visual Communication Design. The program provides a solid foundation in modern design, real-world project experience, and continuous development
in visual design, UX/UI, and digital technologies.

I am studying at Uniwersytet Merito WSB, specializing
in Multimedia, Computer Graphics, and Visual Communication Design. The program provides a solid foundation in modern design, real-world project experience, and continuous development in visual design, UX/UI, and digital technologies.

2024 - 2027

2024 - 2027

Mentoring

I continuously improve my skills through individual mentorship from Lead Designers, receiving practical feedback that I immediately apply to real projects. I deepen
my knowledge in UX/UI, product thinking, and user behavior psychology, integrating these insights into my work. Collaborating with mentors has helped me refine
my processes, test new approaches, and work more efficiently.

I continuously improve my skills through individual mentorship from Lead Designers, receiving practical feedback that I immediately apply to real projects. I deepen my knowledge in UX/UI, product thinking, and user behavior psychology, integrating these insights into my work. Collaborating with mentors has helped me refine my processes, test new approaches, and work more efficiently.

Lead Product designer ( Glorium )

Lead Product designer ( Glorium )

Lead UI/UX designer ( A5 Labs )

Lead UI/UX designer ( A5 Labs )

2025 - now

2025 - now

My toolset

My toolset

Photoshop

Photoshop – raster image editing, photo retouching, mockups, and textures.

Photoshop – raster image editing, photo retouching, mockups, and textures.

Illustrator

Illustrator – vector graphics, icon design, logos, and illustrations.

Illustrator – vector graphics, icon design, logos, and illustrations.

After Effects

After Effects – animation, motion design, video effects, and interactive elements for products.

After Effects – animation, motion design, video effects, and interactive elements for products.

Figma

Figma – UI/UX design, prototyping, team collaboration, and creating interactive layouts.

Figma – UI/UX design, prototyping, team collaboration, and creating interactive layouts.

Framer

Framer – creating interactive prototypes and animations for UI/UX, development.

Framer – creating interactive prototypes and animations for UI/UX, development.

Sp

Spline

Spline – 3D graphics and interactive 3D elements for web and products.

Spline – 3D graphics and interactive 3D elements for web and products.

Unicorn

Unicorn.Studio – 3D design, visualization, and interactive scenes for web and presentations.

Unicorn.Studio – 3D design, visualization, and interactive scenes for web and presentations.

Midjourney

MidJourney – AI image, video, and concept art generation for creative projects, helping to quickly create visual ideas, illustrations, and concepts for products.

MidJourney – AI image, video, and concept art generation for creative projects, helping to quickly create visual ideas, illustrations, and concepts for products.

How I turn ideas into
real results

How I turn ideas into
real results

01

Briefing & Research

The goal is to understand the product, its objectives, and expectations. I then analyze the market and audience to identify user needs, evaluate competitor solutions, and form a clear direction for the product’s development.

02

Prototypes

After identifying the key insights and direction, I move on to creating prototypes. At this stage, it is important to visualize the product logic, plan interaction scenarios, and build clear user flows. I start with low-fidelity prototypes to quickly test hypotheses, and then gradually refine them, adding structure and functionality.

03

Visual Design

Once the structure and logic are approved, I proceed to creating the final UI. I define the style, work with typography, colors, spacing, interactions, and details that affect the user’s emotional experience. The design should look modern, align with the brand identity, and ensure intuitive user interaction. Step by step, I create pages, components, and states, shaping a cohesive user experience.

04

Handoff to Development

After final approval, I prepare all materials for handoff to development. I create organized components, a style guide, documentation, and annotations. I check auto-layout accuracy, responsiveness, and interface logic. At this stage, I actively collaborate with developers—answering questions, clarifying details, and helping adapt the design to technical requirements.

05

Testing & Improvement

After implementation, the project undergoes testing. I verify compliance with the mockups, identify issues, and suggest possible improvements. I gather feedback from users or the team, analyze behavior, and make necessary adjustments to ensure the product works reliably and smoothly.

06

Project Closure

Following final approval and product launch, the project is officially closed. I organize all materials, prepare final files, and, if needed, create a presentation of the results.

01

Briefing & Research

The goal is to understand the product, its objectives, and expectations. I then analyze the market and audience to identify user needs, evaluate competitor solutions, and form a clear direction for the product’s development.

02

Prototypes

After identifying the key insights and direction, I move on to creating prototypes. At this stage, it is important to visualize the product logic, plan interaction scenarios, and build clear user flows. I start with low-fidelity prototypes to quickly test hypotheses, and then gradually refine them, adding structure and functionality.

03

Visual Design

Once the structure and logic are approved, I proceed to creating the final UI. I define the style, work with typography, colors, spacing, interactions, and details that affect the user’s emotional experience. The design should look modern, align with the brand identity, and ensure intuitive user interaction. Step by step, I create pages, components, and states, shaping a cohesive user experience.

04

Handoff to Development

After final approval, I prepare all materials for handoff to development. I create organized components, a style guide, documentation, and annotations. I check auto-layout accuracy, responsiveness, and interface logic. At this stage, I actively collaborate with developers—answering questions, clarifying details, and helping adapt the design to technical requirements.

05

Testing & Improvement

After implementation, the project undergoes testing. I verify compliance with the mockups, identify issues, and suggest possible improvements. I gather feedback from users or the team, analyze behavior, and make necessary adjustments to ensure the product works reliably and smoothly.

06

Project Closure

Following final approval and product launch, the project is officially closed. I organize all materials, prepare final files, and, if needed, create a presentation of the results.

01

Briefing & Research

The goal is to understand the product, its objectives, and expectations. I then analyze the market and audience to identify user needs, evaluate competitor solutions, and form a clear direction for the product’s development.

02

Prototypes

After identifying the key insights and direction, I move on to creating prototypes. At this stage, it is important to visualize the product logic, plan interaction scenarios, and build clear user flows. I start with low-fidelity prototypes to quickly test hypotheses, and then gradually refine them, adding structure and functionality.

03

Visual Design

Once the structure and logic are approved, I proceed to creating the final UI. I define the style, work with typography, colors, spacing, interactions, and details that affect the user’s emotional experience. The design should look modern, align with the brand identity, and ensure intuitive user interaction. Step by step, I create pages, components, and states, shaping a cohesive user experience.

04

Handoff to Development

After final approval, I prepare all materials for handoff to development. I create organized components, a style guide, documentation, and annotations. I check auto-layout accuracy, responsiveness, and interface logic. At this stage, I actively collaborate with developers—answering questions, clarifying details, and helping adapt the design to technical requirements.

05

Testing & Improvement

After implementation, the project undergoes testing. I verify compliance with the mockups, identify issues, and suggest possible improvements. I gather feedback from users or the team, analyze behavior, and make necessary adjustments to ensure the product works reliably and smoothly.

06

Project Closure

Following final approval and product launch, the project is officially closed. I organize all materials, prepare final files, and, if needed, create a presentation of the results.

My clients are brands


and businesses

My clients are brands


and businesses

New Products Group is a Ukrainian company, one of the largest producers of beverages and snacks, with a factory in Zhashkiv.

New Products Group is a Ukrainian company, one of the largest producers of beverages and snacks, with a factory in Zhashkiv.

REVO is a Ukrainian beverage brand, part of New Products Group, producing energy drinks and alcopops, available in Ukraine and abroad.

REVO is a Ukrainian beverage brand, part of New Products Group, producing energy drinks and alcopops, available in Ukraine and abroad.

Patron VT develops professional VR simulators for drivers and military personnel. Their systems provide safe, realistic, and highly effective training.

Patron VT develops professional VR simulators for drivers and military personnel. Their systems provide safe, realistic, and highly effective training.